﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Model
{
    public class BattleAction
    {
        public static void TakeChoice()
        {

        }
        /*public static void Heal(BattlePlayer Player, FightModel fightmodel, params object[] param)
        {
            TurnInfo turnInfo = new TurnInfo() { INTparam = new int[] { (int)param[0]} };
            BattleEventWatcherComponent.Single.RunEvent(BattleEventType.HpChange, fightmodel, turnInfo);

            int hp = turnInfo.INTparam[0];

            if (hp == 0)
            {
                return;
            }
            Player.ChangeHP(hp);
            
        }*/

        /*public static void PutCardToOtherPlace(BattlePlayer Player, CardPlace StartPlace, CardPlace EndPlace, params object[] param)
        {
            int length = param.Length;
            for (int i = 0; i < length; i++)
            {
                BattleCard card = param[i] as BattleCard;
                Player[StartPlace].MoveCards(Player[EndPlace], EndPlace,new List<BattleCard>() { card});
            }
        }*/
    }
}
